![]() When folks first started investigating using higher sample rates in order to capture more data above the range of human hearing (to slow down later in post), they discovered some interfaces did better than others. It's the same reason you film at higher frame rates (120 FPS and above) when you're going to slow it down significantly in post for the classic super slo-mo effect. Years ago, around the time the higher sample rates initially became available and folks questioned "why", it was the film sound FX guys who first described this process. But maybe there's one thing I had always forgotten about: pitch shifting and time stretching. I always felt that using something like 192 kHz is simply marketing bullshit. ![]()
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